Deception Matrices

Mapping the deceptions of various illustrative species into the matrix:

Species

Description

Proximate 
Objective 
(Offense, Defense, Intelligence-Collection)

Perceptual Defeat Sought (Evasion, Manipulation)

Means of Deception (Behavioral, Morphological)

Level of Sophistication (Static, Dynamic, Adaptive, Premeditated)

African bug which adheres ant carcasses to its carapace (or debris if no ants are around), and infiltrates ant colonies

Offense

Manipulation (or Evasion in the latter case)

Behavioral

Dynamic

Grazer with camouflaged coat and disruptive tail markings

Defense

Evasion

Morphological

Static

Insectivorous insect which is colored and shaped like the parts of a flower; positions itself on flowers waiting for others bugs to arrive.

Offense

Evasion

Morphological

Dynamic

Insectivorous insect which is shaped, colored and deployed like a flower (including fake flies!)

Offense

Manipulation

Morphological

Dynamic

Moth emits ultrasonic noise to foil echolocation of bats

Defense

Evasion

Behavioral

Dynamic

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Mapping examples of deception in the military domain into the matrix:

Military Deception

Description

Proximate Objective (Offense, Defense, Intelligence-Collection)

Perceptual Defeat Sought (Evasion, Manipulation)

Means of Deception (Behavioral, Morphological)

Level of Sophistication (Static, Dynamic, Adaptive, Premeditated)

BDUs

Fatigues camouflage pattern (woodland, desert, etc.)

Defense

Evasion

Morphological

Static

Multi-Spectral Close-Combat Decoy (MCCD)

Warm, reflective, 2-dimensional tank decoy

Defense

Manipulation

Morphological

Static -> Premeditated (varies by implementation)

Feint/ Demonstration

Phony version of actual combat action (former makes contact while the latter doesn't)

Offense

Manipulation

Behavioral

Adaptive -> Premeditated (varies by implementation)

Low-Observable/ Reduced Radar Cross-Section

"Stealth"

Offense + Defense

Evasion

Morphological

Premeditated

Bomb Threat Hoax

Phoned in to discern adversary's reaction

Intelligence-Collection

Manipulation

Behavioral

Dynamic -> Premeditated (varies by implementation)

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