Aggregating from a Sector Level
Given a Lanchester law at the individual sector level, there may
or may not be a valid aggregate model at the theater level. If
the attacker and defender apply forces uniformly across sectors
and maintain constant reserve fractions, an aggregate model exists
and is itself Lanchesterian. If the attacker concentrates forces
on a fraction of the sectors, conducting mere holding actions on
the others, an aggregate model with constant coefficients is still
valid so long as there is no change in the reserve fractions or
the allocation of forces across sectors. Again the model is
Lanchesterian. In this case, however, the key coefficient
governing the ratio of loss rates is a complex function of the
attacker's strategy and the defender's anticipation of the
attacker's strategy (a function of information and
decisionmaking). If the break-even force ratio at the sector
level is 3:1, then the break-even force ratio at the theater level
is about 1.5, 1.2, or 2.1 for canonical, defense-conservative, and
attacker-conservative assumptions, respectively.
Effects of Intra-Battle Reinforcement
If in the course of battle the sides commit their reserves and
redeploy forces from other sectors to the main sectors, there is
no exact aggregate model with constant coefficients except in
extreme cases. What matters are the ratios of several time
scales: the duration of battle, the time to reinforce with theater
reserves, and the time to redeploy from other sectors. The
reinforcement and redeployment times depend not only on physical
distances, roads, and movement rates, but also on intelligence,
decision times, logistics, and the effects of air power. If, for
example, the sector-level battle is intense enough or decisions
slow enough, then the intra-battle maneuver and reinforcement will
be too late and sector outcomes will depend on the initial sector-
level force ratios, thereby favoring the attacker. By contrast,
if the defender in a main sector can diagnose events quickly and
control the pace of events, perhaps by virtue of multiple prepared
lines or giving up space for time, then this will not be so and
the value of the initial concentration will be less.
Break-Even Force Ratios at Different Scales
(Different Levels of Combat)
While the importance of the relative time scales may seem obvious,
these scales are seldom discussed explicitly, even though it has
been mysterious to many observers over the years why the 3:1 rule
is applied at some levels of combat but not others. As discussed
above, if the 3:1 rule is valid at a sector level, the
corresponding rule at a theater level may be more like 1.5:1. On
the other hand, it is plausible for a 3:1 rule to apply not only
at the sector level, but at the subsector level as well. Thus,
the same rule might apply to battalion- and division-level
battles. The general principle is that if a 3:1 rule applies at a
given level, then it will also apply reasonably well at the next-
higher level if the higher level's defensive resources can be
reallocated in a much shorter time than the duration of lower-
level battles (or if the attacker is unable to enforce
concentration systematically). If defending forces can break off
battles quickly, this increases the effective duration of the low-
level battles, thereby allowing more time for "reequilibration."
This gives "active" and "mobile" defense concepts advantages over
purely static defenses, although static defenses can often exploit
fortifications better.
Implications of Mobile Combat
In mobile warfare the defender has less advantage. In this case,
the sector-level break-even force ratio is 1:1 and the break-even
force ratio at the aggregate level may be on the order of
0.8--that is, even an outnumbered side can win. The risks of
doing so
are considerable, however, because holding actions are more
difficult. Battles may be more intense and their durations
correspondingly shorter. As a result, concentration of force can
be decisive--again, unless defending commanders are deft at
breaking off battle when outnumbered and maneuvering quickly to
reinforce troubled units. Such maneuver issues are especially
important today, because the United States is more likely than not
to be engaging in mobile warfare rather than a rigid prepared
defense of a fixed line.
Disaggregation and Reaggregation Within Combat
Simulation Runs
Using the insights about aggregation relationships, it is possible
to draw conclusions about temporary disaggregation in the course
of a simulated battle (e.g., in a distributed simulation). By and
large, disaggregating from a theater level in which the
independent variables are total attacker and defender force levels
is arbitrary and unnatural: It amounts to assuming a particular
attack strategy for the entire campaign. Such an assumption
cannot then be forgotten as one reaggregates, because in the real
world theater-level strategies are highly correlated over time
(i.e., if the main attack is through the Ardennes on D+1,
the Ardennes is probably still a main sector on D+2). By
contrast, it is not unreasonable to disaggregate temporarily from
a sector-level description to a representative subsector-level
depiction, and then reaggregate, if the time scales are such that
one would expect forces in the sector to "reequilibrate" before
the next time period requiring a disaggregated description.
Generic Principles
The purpose of the analysis is more to illustrate methods of
aggregation and disaggregation than to work through the
implications of the Lanchester square law. Among the more
important principles illustrated are the following:
A corollary of the last point is that in developing families of models, it may be better to start with more aggregate concepts and develop consistent disaggregated representations and only partial calibrations than to attempt to work exclusively from the bottom up. This may be a radical concept to those wedded to bottom-up approaches. It is contrary to much current discussion, especially by some enthusiasts of distributed interactive simulation who happen to be more acquainted with training and distributed technology than with modeling.
At the same time, work with high-resolution models can be extremely important in clarifying underlying cause-effect relationships, defining the form of aggregate-level models, and calibrating specific parameters within them. As in this report, it is important to work from both directions and to fully appreciate what each level's perspective brings to the problem.