P-8018

Focus on Generic Skills for Information Technology Literacy1


Robert H. Anderson and Tora K. Bikson


Introduction

For at least the past four years, the authors of this paper have studied issues related to the possibility of providing "universal" access to electronic mail (and related online access) within the U.S. We have examined both the technical feasibility and the societal implications of such access (Anderson et al, 1995). We are currently studying the costs and benefits of Internet-based interactions between government agencies and their citizen-clients. Our brief comments here are based primarily, but of course not exclusively, on our experiences and findings resulting from this continuing research program.

It is clear that initiatives such as the National Information Infrastructure, digital government, and digital libraries imply that most Americans will have to become Internet literate in the near future just to carry out the day-to-day activities of citizens in a developed society, quite independently of the computer skill demands made on them by their workplace. Our research has focused on those digital literacy requirements for citizen participation, rather than specific workplace skills or the skills required by computer professionals.

A Focus on Generic Knowledge

We believe that generic, rather than application-specific, knowledge and skills should be the focus of computer literacy. Furthermore, we contend that this holds true for individuals in both roles--that is, as everyday citizens in an information society, and as job holders in a highly technologized workplace.

Why not focus on applications? The primary reasons are continuing rapid changes in what becomes available for use, causing rapid obsolescence of application-specific know-how, plus big changes in what extant applications can do when they're integrated with new applications (e.g., intimately combining an operating system like Windows with a web browser, to choose a recent newsworthy example).

Why the generic focus? Generic skills, plus competence in the functions to be performed, will better equip people to carry out their roles as citizens (and job holders) under conditions of continuing technological change (see also the discussion in National Research Council, 1997, Chapter 2, pp. 47-48). Here "generic skills" refer, as in general educational literature, to such cognitive abilities as learning-to-learn, analysis and problem solving, innovation, and communication (Stasz et al, 1990; Bikson and Law, 1995; Bikson, 1994). Such generic skills enable new applications to be learned as they become functionally relevant. As Attewell has shown (Attewell, 1994), most new applications needed for doing workplace tasks can be learned with modest effort and training by those familiar with the job functions. Note also that other studies of model-based teaching and learning (e.g., McArthur, Lewis and Bishay, 1995; McArthur, 1987; Curley and Pyburn, 1982) suggest that learning the underlying model is more important than learning highly specific features of a computer application.

What Generic Knowledge Is Valuable?

What, then, are components of the generic knowledge that "information society literate" citizens should have or acquire? There are many possible categorizations; here is one we suggest for discussion.

What are the implications of these new skill needs? We believe that what Toni Carbo (Dean of Library Science at Pittsburgh) has to say about the "new mediacy" is relevant. She says we have to learn to "read," or to interpret and communicate, using a greater variety of information objects than ever before, including multimedia digital objects along with text, graphics and numbers. The "new mediacy" phrase is meant to contrast with earlier notions of literacy by suggesting both the multidimensionality and the interactivity (or immediacy) of the complex digital objects that will constitute the fabric of information and communication in the near future.

Beyond Technical Literacy Skills to Social Values

Earlier discussions of computer literacy often presuppose a view of human-computer interaction as an exchange involving a single individual performing an independent task by using a computer program. This view, perhaps influenced by the "input-process-output" paradigm, gave rise to a substantial body of information about the significance of individual differences in ability and prior experience for ease of use and judged usefulness (or "friendliness") of computer systems (see also National Research Council, 1997, Chapter 4). Now, however, the move to distributed architectures, densely interconnected systems and tools for collaboration means that computers must be viewed as social machines.

Thus perhaps as important as generic computer literacy skills are the social values that accompany them. Two general categories of these values are:

As a recent National Research Council report points out, these value issues are broadly comprehensive, widely debated, and transcend such area-specific concerns as digital literacy (National Research Council, 1998, p. 40). But because their resolution will affect all aspects of networked computer use, awareness of public deliberation, emerging social norms and eventual legislation should be treated as cornerstones of user literacy.

References

Anderson, R.H., T.K. Bikson, S.A. Law, and B.M. Mitchell (1995) Universal Access to E-Mail: Feasibility and Societal Implications, Santa Monica CA: RAND, MR-650-MF.

Attewell, Paul (1994) "Computer-Related Skills and Social Stratification," presentation to the workshop on Universal E-Mail: Prospects and Implications, RAND.

Bikson, T.K. (1994) "Organizational Trends and Electronic Media," American Archivist, Vol. 57(1), pp. 48-68.

Bikson, T.K. and S.A. Law (1995) "Toward the Borderless Career: Corporate Hiring in the '90s," International Educator, Vol. 4(2), pp. 12-33.

Curley, K.F. and P.J. Pyburn (1982) "'Intellectual' Technologies: The Key to Improving White Collar Productivity," Sloan Management Review, Fall, pp. 31- 39.

McArthur, D. (1987) "Developing Computer Tools to Support Learning and Performing Complex Cognitive Tasks," in D. Berger and C. Pedzek (eds.), Applications of Cognitive Psychology: Computing and Education, New Jersey: Lawrence Erlbaum Associates, pp. 281-307.

McArthur, D., M. Lewis and M. Bishay (1995) "ESSCOTS for Learning: Transforming Commercial Software into Powerful Educational Tools," Journal of Artificial Intelligence and Education, 6(1), pp. 3-33.

National Research Council (1998) Developing a Digital National Library for Undergraduate Science, Mathematics, Engineering and Technology Education, Washington DC: National Academy Press.

National Research Council (1997) More Than Screen Deep: Toward Every--Citizen Interfaces to the Nation's Information Infrastructure, Washington DC: National Academy Press.

Shapiro, N.Z., R.H. Anderson (1985) Toward an Ethics and Etiquette for Electronic Mail, Santa Monica CA: RAND, R-3283-NSF/RC.

Stasz, C., D. McArthur, M. Lewis and K. Ramsey (1990) Teaching and Learning Generic Skills for the Workplace, Santa Monica CA: RAND, R-4004-NCRVE/UCB,


[1] This paper was submitted as part of the participation of one of the authors (Anderson) in a workshop on "Information Technology Literacy," sponsored by the Computer Science and Technology Board of the National Research Council, and held in Irvine CA on January 14-15, 1998.


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