Game Theory

Research conducted by: RAND National Security Research Division; RAND Project AIR FORCE; RAND Drug Policy Research Center; Safety and Justice Program

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A Primer on the Theory of Games of Strategy

This 1954 classic on basic concepts of game theory and its applications popularized the subject for amateurs, professionals, and students throughout the world.

All Items (74)

JOURNAL ARTICLE

A Table-Top Game to Teach Technological and Tactical Planning in a Graduate Terrorism and Counterterrorism Course — Dec 31, 2010

A table-top game is described where students play the role of a terrorist group seeking to attack an urban subway and then act as security planners charged with protecting it.

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PRGS 2010 Defense Seminar Brochure — Jun 9, 2010

“New Security Challenges,” an intensive weeklong program offered by the Pardee RAND Graduate School, equips participants with both an understanding of the most critical current policy challenges and the most up-to-date analytical techniques for addressing them. The program aims to give participants both knowledge and tools they can employ upon their return to their organizations. This brochure describes the 2010 program, course…

JOURNAL ARTICLE

The Dynamics of Deterrence — Dec 31, 2008

Game theory and other simulations show that, if potential criminal offenders are sufficiently deterrable, increasing the conditional probability of punishment (given violation) can reduce the amount of punishment actually inflicted, by "tipping" a situation from its high-violation equilibrium to its low-violation equilibrium.

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Games of Strategy: Theory and Applications — Oct 8, 2007

Classic work from 1961 discusses basic concepts of game theory and its applications for military, economic, and political problems, as well as its usefulness in decisionmaking in business, operations research, and behavioral science.

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Joint Paths to the Future Force: A Report on Unified Quest 2004 — Feb 8, 2006

Describes and analyzes a wargame cosponsored by Joint Forces Command and the United States Army that focused on identifying the concepts and capabilities required to counteract an adversary who, having lost most of his conventional capability, seeks victory through a combination of protracted, unconventional operations and use of WMD. The report identifies the wargame’s scenario, assumptions, central questions and objectives, study…

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A Simple Game-Theoretic Approach to Suppression of Enemy Defenses and Other Time Critical Target Analyses — Sep 23, 2004

The effectiveness of attacks on time critical targets (suppression of enemy air defenses, interdiction, and anti-theater ballistic missile missions) often depends on decisions made by the adversary. Game theory is a way to study likely changes in enemy behavior resulting from various attack capabilities and goals. Engagement-level combat is treated as a two-player game in which each player is free to choose its strategy. The emphasis in…

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Assuring Access in Key Strategic Regions: Toward a Long-Term Strategy — Sep 15, 2004

The authors developed scenarios and conducted political-military games to determine what strategies, tactics, and capabilities potential adversaries might use to complicate U.S. access to key areas and how effective the U.S. counters to these tactics are. They were sanguine about the ability of the U.S. to prevail in the short-term but also identified several concerns and suggested areas of improvement, including expanding the number of…

RESEARCH BRIEF

Using Game Theory to Analyze Operations Against Time-Critical Targets — Dec 31, 2003

A study by RAND Project AIR FORCE (PAF) shows how military planners can use game theory to understand the effects of U.S. strategy and capabilities on the enemy in time-critical target operations.

JOURNAL ARTICLE

Information superiority and game theory : the value of information in four games: The Value of Information in Four Games — Dec 31, 1998

Information superiority and game theory : the value of information in four games

JOURNAL ARTICLE

A game on urban drug policy — Dec 31, 1995

In this article, the authors describe a three-team seminar game of community governmental policy toward the sale and use of illicit drugs.

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Can Gaming of Social Policy Issues Help Translate Good Intentions into Change? — Dec 31, 1992

Describes a social policy game in which participants from a city with drug problems-public officials and private citizens-explore the ramifications of various policy choices.

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Pitfalls in the Use of Imperfect Information — Dec 31, 1987

Using game theory and decision theory, this paper considers the impact of underconfidence or overconfidence in battle intelligence and shows how the outcome of faulty decisions compares with that of good decisions.

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Introduction to Game Theory — Dec 31, 1986

This paper, originally written as a pedagogical note for a RAND Graduate School course, introduces the concepts and tools of game theory in the context of microeconomics.

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On the Accessibility of Fixed Points — Dec 31, 1980

Path-following algorithms have proved practical for the solution of fixed-point problems arising in economics and game theory.

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Game theory — Dec 31, 1978

A layman's account of the principal concepts of game theory, written for the Academic American Encyclopedia. After a brief survey, several simple models are presented, suggestive of applications to tactical and allocation problems, political represen...

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A Model of Cartel Formation. — Dec 31, 1975

Analyzes the successful and unsuccessful formation of international commodity cartels from the dual perspective of game theory and industry structure. Maintaining a cartel requires development of patterns of cooperation among members. These pattern...

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Rationality at the Brink: The Role of Cognitive Processes in Failures of Deterrence — Dec 31, 1975

Understanding the dynamics of a game involving tradeoffs between two values is the chief preoccupation of nuclear strategists.

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On Balanced Games Without Side Payments. — Dec 31, 1971

Presents a new proof of a basic theorem of game theory, due to Scarf, which states that every balanced game without side payments has a nonempty core. The main tool is a generalization of Sperner's topological lemma concerning triangulations of the ...

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The Petersburg Paradox — A Con Game? — Dec 31, 1971

A logical analysis of a 259-year-old paradox sometimes employed to attack the use of expected monetary values in decision theory or game theory.

REPORT

A Theory of Money, Prices and the Rate of Interest, Part I. The Missing Degree of Freedom: Commodity Money and Oligopoly in a General Equilibrium Model. — Dec 31, 1970

It is suggested that an extra degree of freedom is needed to construct a symmetric noncooperative price game in a market with n monopolists trading in [n] goods. This calls for the introduction of an additional good which can be interpreted as a com...

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