RAND researchers facilitated three wargaming events to explore command and control of NATO's amphibious forces in major combat operations. The authors note results and implications for future force development.
In December 2017, the RAND Corporation conducted a tabletop exercise on air operations across the boundaries between geographic combatant commands. This report describes the exercise's design, key insights from our analysis, and recommendations.
In this report, RAND researchers use a structured comparison game to examine the value proposition of different analytic inputs (scenario-based versus Robust Decision Making) on a sample U.S. Department of Defense decision about force structure.
The authors explain the conceptual underpinnings and basic rules for a RAND-designed security force assistance strategy game. The game is a tool to explore the potential benefits and risks of different security force assistance strategies.
National security experts, flag officers, and decisionmakers attended the Roberta Wohlstetter Forum on National Security at RAND's Washington office on October 24. The featured speakers, moderators, organizers, donor, and namesake for the event were all women.
How does the Department of Defense imagine the future of war and make long-term investments to confront the challenges ahead? On issues ranging from potential conflicts with Russia to the future of transportation and logistics, senior leaders have increasingly turned to wargames to imagine potential futures.
The authors developed and employed a methodology to review general and flag officer requirements in the U.S. military, used results to identify opportunities to eliminate or downgrade positions, and explored the implications of reductions.
Parents, teachers, principals, and community leaders played RAND's first education policy game. Participants had to work through scenarios affecting a fictional high school, such as how to cut its budget by 4 percent. The game showed researchers how different stakeholders might approach school improvement challenges and what drives their decisions.
Wargames are games that simulate aspects of warfare at varying levels, aimed at analyzing human decisionmaking. To develop the next generation of avid wargamers, the first step is both radical and simple: Let them compete.
Will to fight is vital to understanding war, but it is often ignored or misunderstood. A model of unit will to fight that can be applied to ground combat units of any scale can help U.S. military leaders better assess partner and adversary forces and incorporate will to fight in their planning.
When considering threats from Russia and North Korea, it is natural to focus on military capabilities. But incorporating will to fight into the analysis of actual or potential conflicts will enhance strategic planning. A model that can be tailored and applied to various conflict scenarios can help U.S. leaders better understand and influence will to fight.
The U.S. armed forces are larger than needed to fight a single major war. But at the same time, the military is failing to keep pace with adversaries and is poorly postured to meet key challenges in Europe and East Asia. How can the Department of Defense respond?
Guide to conducting a command-and-control (C2) risk and resilience tabletop exercise, a new wargaming method of assessing metrics for C2 structures in terms of risks from adversary efforts or the operational environment and resilience to those risks.
The risk of Russian aggression in the Baltics can no longer be ignored. To successfully deter Moscow, the United States and its European allies should invest in NATO's ability to defend its eastern boundary.
Social-behavioral modeling is famously hard. This report examines shortcomings and obstacles -- some inherent to complex adaptive systems broadly and some due to current methods and practices -- then discusses steps that deserve priority attention.
This manual explains how to use the Defensive Space Analysis Tool (DSPAT), which was developed to compare alternative approaches to space control in terms of their mission effectiveness, feasibility, escalation risk, and political cost.
Figuring out what the future may look like—and what concepts and technology we should invest in now to prepare—is hard. How can the wargaming community build a cycle of research to help understand what these paths might be?