In this tabletop military strategy game, players represent the United States, its allies, and its key competitors. They must use “hedging” strategies and decide how to best manage their resources and forces.
Russian investment since 2014 has profoundly shifted the military balance in the Black Sea. NATO has taken some steps to assert its presence but the United States and regional allies may have limited options to expand existing defense and deterrence measures.
As a growing consensus embraces the utility of educational wargaming, a more daunting question remains: Can the Joint Force integrate and sustain educational wargaming in the operating forces? The challenges are substantial, but they are not insurmountable. The answer depends on bold leadership, sufficient tools, and eager partners.
Anticipating how an opponent may be reasoning, and then seeking ways to alter that thinking can inform an effective influence strategy. Deterring adversaries by threat of punishment alone is often ineffective. A better approach might involve a mix of several measures, such as being able to thwart aggression, reassurances to reduce the adversary's fears, and relationship-building.
The benefits of games for military education are well documented. But harnessing the potential of games to foster innovation may require a commitment to sustain gaming over the years needed to explore a problem space and develop and stress-test new ideas.
In Mosaic warfare, individual warfighting platforms are assembled like ceramic tiles to make a larger "mosaic," or force package. The authors apply lessons from the human immune system and a U.S. Navy project to mosaic warfare.
Mosaic warfare is named for the idea of creating a complex image from small pieces. This report studies Mosaic warfare and explores complexity of platforms, complexity of targets, and relative density of platforms and targets.
RAND researchers explored the capabilities and limitations of future artificial intelligence and machine learning weapon systems in two wargame experiments that brought together operators and engineers.
When properly employed, wargaming can serve as a potent experiential learning tool. If educational wargaming is to evolve and endure, a global wargaming insurgency may be required. This will likely demand additional time, effort, and energy, but if successful, the dividends could be remarkable.
RAND is famous for its Pentagon wargames. Now the public can play defense analyst, too. In RAND's new game, Hedgemony, players create a military strategy to allocate troops and resources and hedge against the unknown.
RAND researcher Christopher Paul employs storytelling to illustrate two distinct approaches to Joint Combat Operations. While both vignettes result in the expulsion of adversary forces and the restoration of territorial integrity, they take different approaches to kinetic and informational power.
The RAND Corporation has released a boxed version of Hedgemony: A Game of Strategic Choices that researchers originally developed to help the Pentagon craft its capstone guidance document, the 2018 National Defense Strategy. It is the first wargame offered by RAND to the public and carries a $250 price tag.
Hedgemony is a tabletop game designed to challenge players to outline a strategy and then make tough choices as they try to develop, manage, posture, and employ their forces in alignment with their strategies.
The U.S. Coast Guard employs some gaming approaches, but doing so more formally could help the service expand its tool sets. In this Perspective, the authors discuss how the service can use gaming better.
With rising rates of COVID-19 and vulnerable populations at risk, Hawaii's people are understandably nervous about the upcoming Rim of the Pacific exercise scheduled for August. But COVID-19 cannot be a blanket check on international engagement by the U.S. military. With the effects of COVID-19 expected to last for decades, the forward thinking found in games may be exactly what is needed.
Defense acquisition, personnel, and management systems have long been seen as areas in need of reform, as costs and man-hours continue to increase over the years. Gaming new policies that govern these areas can offer early insights into potential stumbling blocks and provide leaders valuable feedback on decisions before major costs are incurred.