U.S. Secretary of Defense Mark T. Esper visited RAND's Santa Monica headquarters on September 16, 2020. Secretary Esper emphasized the importance of deterring China and the role of the U.S. defense industrial base.
In this tabletop military strategy game, players represent the United States, its allies, and its key competitors. They must use “hedging” strategies and decide how to best manage their resources and forces.
The authors developed a repeatable process to measure the effectiveness of U.S. Central Command intelligence, surveillance, and reconnaissance operations; evaluate current performance; and plan for, influence, and resource future operations.
The authors used Tableau to create a visualization tool that allows U.S. Central Command (CENTCOM) to display the performance and effectiveness of its support to intelligence, surveillance, and reconnaissance (ISR) roles, sub-roles, and activities.
The authors compare salary, benefits, and employment for federal and private-sector workers in science, technology, engineering, and mathematics (STEM). They analyze data, present findings on STEM and non-STEM workers, and make recommendations.
The Defense Advanced Research Projects Agency is investigating a concept of war known as Mosaic warfare, after the analogy of creating a complex image from many small pieces. The authors study Mosaic warfare through the use of a Colonel Blotto game.
In Mosaic warfare, individual warfighting platforms are assembled like ceramic tiles to make a larger "mosaic," or force package. The authors apply lessons from the human immune system and a U.S. Navy project to mosaic warfare.
Mosaic warfare is named for the idea of creating a complex image from small pieces. This report studies Mosaic warfare and explores complexity of platforms, complexity of targets, and relative density of platforms and targets.
The authors identify and characterize a subset of the U.S. Department of Defense's (DoD's) software workforce, the types of software developed within DoD, and the variety of methods DoD programs use when employing that workforce to develop software.
In support of the Thirteenth Quadrennial Review of Military Compensation, the authors of this report assess the advantages and drawbacks of a using a table based on time in grade, rather than time in service, to set military pay.
In support of the Thirteenth Quadrennial Review of Military Compensation, this report provides analysis and recommendations on setting the level of military pay and the annual adjustment to military pay.
The Pentagon has in recent years turned its attention to the need for speed in weapons system development and acquisition. While shortening the timeline for program development and fielding is important for Defense Department acquisition leaders, overly prioritizing speed can lead to issues with program management, sustainment, and other areas.
The authors analyze characteristics and duty limitations of service members who transfer between active and reserve components and make recommendations to reduce the number of personnel who transfer with medical conditions that limit deployability.
Motivated by concern that the U.S. Department of Defense (DoD) will struggle to recruit and retain civilian talent for the U.S. Space Force, the authors compared DoD and private-sector monetary and nonmonetary compensation for high-value skill sets.
The RAND Corporation has released a boxed version of Hedgemony: A Game of Strategic Choices that researchers originally developed to help the Pentagon craft its capstone guidance document, the 2018 National Defense Strategy. It is the first wargame offered by RAND to the public and carries a $250 price tag.
Hedgemony is a tabletop game designed to challenge players to outline a strategy and then make tough choices as they try to develop, manage, posture, and employ their forces in alignment with their strategies.
If President Trump were to pardon Edward Snowden, then he might encourage vigilante behavior that puts at risk the very sensitive information and operations—meaning American interests and lives—that the U.S. national security system is intended to protect.
The authors analyze various approaches to speed acquisition of military capabilities and keep pace with evolving threats, assess these approaches' suitability for different conditions and acquisition types, and identify implementation issues.
The U.S. Marine Corps is not alone in its avid use of wargaming to shape its decisions of the future. The other services are conducting similar efforts with equal rigor and zeal. And as the national deficit grows and budgetary constraints mount, the Department of Defense will most likely increasingly leverage all its analytical tools, including wargaming.