In this tabletop military strategy game, players represent the United States, its allies, and its key competitors. They must use “hedging” strategies and decide how to best manage their resources and forces.
To make better progress on global norms for responsible behavior in space, the U.S. defense and intelligence communities might first consider reaching a consensus among themselves on what these norms should be. Until they reconcile their differences the United States will be less likely be in a position to play a leadership role.
Some people who stormed the U.S. Capitol on January 6 had or have a national security clearance and thus trusted access to classified information. And some might apply for a security clearance in the future. If they are not identified and prosecuted, then they won't have a criminal record that could be detected in a background check.
The military has a growing extremism problem because America does. Service members who embrace violent extremism are thankfully few; Americans citizens who do so are sadly far too many. As a nation we need to deal with both.
In this report, RAND Corporation researchers assess the state of artificial intelligence relevant to the U.S. Department of Defense and provide recommendations for the future of the department's artificial intelligence posture.
The authors used Tableau to create a visualization tool that allows U.S. Central Command (CENTCOM) to display the performance and effectiveness of its support to intelligence, surveillance, and reconnaissance (ISR) roles, sub-roles, and activities.
The authors developed a repeatable process to measure the effectiveness of U.S. Central Command intelligence, surveillance, and reconnaissance operations; evaluate current performance; and plan for, influence, and resource future operations.
The authors compare salary, benefits, and employment for federal and private-sector workers in science, technology, engineering, and mathematics (STEM). They analyze data, present findings on STEM and non-STEM workers, and make recommendations.
In Mosaic warfare, individual warfighting platforms are assembled like ceramic tiles to make a larger "mosaic," or force package. The authors apply lessons from the human immune system and a U.S. Navy project to mosaic warfare.
The Defense Advanced Research Projects Agency is investigating a concept of war known as Mosaic warfare, after the analogy of creating a complex image from many small pieces. The authors study Mosaic warfare through the use of a Colonel Blotto game.
Mosaic warfare is named for the idea of creating a complex image from small pieces. This report studies Mosaic warfare and explores complexity of platforms, complexity of targets, and relative density of platforms and targets.
The authors identify and characterize a subset of the U.S. Department of Defense's (DoD's) software workforce, the types of software developed within DoD, and the variety of methods DoD programs use when employing that workforce to develop software.
In support of the Thirteenth Quadrennial Review of Military Compensation, the authors of this report assess the advantages and drawbacks of a using a table based on time in grade, rather than time in service, to set military pay.
Members of minority groups make up a larger percentage of the U.S. military than ever before. Identifying whether and where behavioral health disparities exist among them can help the Department of Defense better address troops' mental health needs and improve force readiness.
The Pentagon has in recent years turned its attention to the need for speed in weapons system development and acquisition. While shortening the timeline for program development and fielding is important for Defense Department acquisition leaders, overly prioritizing speed can lead to issues with program management, sustainment, and other areas.
The authors analyze characteristics and duty limitations of service members who transfer between active and reserve components and make recommendations to reduce the number of personnel who transfer with medical conditions that limit deployability.
Motivated by concern that the U.S. Department of Defense (DoD) will struggle to recruit and retain civilian talent for the U.S. Space Force, the authors compared DoD and private-sector monetary and nonmonetary compensation for high-value skill sets.
Hedgemony is a tabletop game designed to challenge players to outline a strategy and then make tough choices as they try to develop, manage, posture, and employ their forces in alignment with their strategies.
The RAND Corporation has released a boxed version of Hedgemony: A Game of Strategic Choices that researchers originally developed to help the Pentagon craft its capstone guidance document, the 2018 National Defense Strategy. It is the first wargame offered by RAND to the public and carries a $250 price tag.