To help Army managers manage customer wait time (CWT), the authors developed several metrics and visualizations, including the rifle chart and a count of old orders, that use data available in Global Combat Support System–Army, the Army's new enterprise resource planning system for logistics. The authors designed Tableau dashboards to facilitate implementation of the new metrics and visualizations.
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Russia's Hostile Measures: Combating Russian Gray Zone Aggression Against NATO in the Contact, Blunt, and Surge Layers of Competition 2020
Russia has historically succeeded in using various hostile measures to sow disorder, weaken democratic institutions, and undermine Western alliances. However, it also has a long track record of strategic shortfalls and even ineptitude. Exploring opportunities to deter, prevent, and counter Russian hostile behavior will benefit NATO and other Western powers in the so-called gray zone short of war, as well as in a conventional warfare scenario.
Company leaders in the U.S. Army have long been recognized as overworked, partly because of the number of requirements imposed on them by higher headquarters. This report is intended to help the Army identify ways to reduce and manage the time burdens on Active Component company leaders in garrison by addressing the challenges of reducing time burdens at both organizational and individual worker levels.
This RAND Arroyo Center report describes the role of military compensation as a strategic human resource tool. The author reviews how well compensation works in this capacity and how it could be improved. The report considers issues related to the level and growth of military pay, the structure of the basic pay table, the role of special and incentive pay, and the structure of the military retirement system, especially the new Blended Retirement System.
The authors of this report developed a strategic-level structured card game examining a gray zone competition between Russia and the West in the Balkans. They detail the development of this game, including key design decisions, elements of the game, how the game is played, and the undergirding research approach. They conclude with a discussion of recommendations for future applications of the game design.