Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis
The objective of our study was to explore differences in video game playing by behavioral health need for young adult veterans to identify potential conditions for which video games could be used as a modality for behavioral health services.
This study measured a key characteristic of community resilience: the growth of organizational networks and partnerships over time. Information from this research may be useful to local health departments interested in applying a community resilience framework to disaster preparedness.
May 4, 2018