Yuna Huh Wong

Photo of Yuna Wong
Policy Researcher; Professor, Pardee RAND Graduate School
Washington Office

Education

Ph.D. in policy analysis, Pardee RAND Graduate School; M.A. in political science, Columbia University; B.S. in political science and economics, Massachusetts Institute of Technology

Overview

Yuna Huh Wong is a policy researcher whose work includes wargaming human-machine collaboration and manned-unmanned teaming in the Third Offset; surveying wargaming tools and approaches in support of Marine Corps wargaming; Army satellite bandwidth demand to support training; developing capacity metrics for Marine Corps wargaming; and developing scenarios using future trends for the Air Force. She is also a professor at the Pardee RAND Graduate School.

Methodological areas of interest include scenario development, futures methods, multi-method approaches, wargaming, problem-structuring methods, and applied social science. She was previously an operations research analysis for Marine Corps. Her work there included joint scenarios and studies, interagency approaches, analyses for irregular warfare, and various Marine Corps topics such as civil affairs and enlisted professional military education.

She holds a Ph.D. in policy analysis from the Pardee RAND Graduate School, where her dissertation was on non-combatants in urban operations and in military models and simulations. She has a M.A. in political science from Columbia University and a B.S. in economics and a B.S. political science from the Massachusetts Institute of Technology.

Commentary

  • The Pentagon, headquarters of the United States Department of Defense, taken from an airplane in January 2008

    Approaching Future Offsets

    Grand strategy, acquisitions, and technological considerations may shape the debate about the future of the U.S. military for some time to come. Only where all three elements align are future offsets likely to succeed.

    Dec 21, 2016 The Hill

  • Globe on a chessboard

    How Can Gaming Help Test Your Theory?

    The act of designing a game will force you to articulate your theory or to be more specific about it. It will also require you to operationalize your variables and theoretical constructs of interest into a specific context, and prompt you to anticipate the ways in which it may play out in that scenario.

    May 18, 2016 PAXsims

Publications