This report presents a simulation gaming methodology to explore the policy levers available to governments for encouraging a transition to sustainable waste management. The focus is on the treatment of packaging waste. Players in the game represent private-sector decisionmakers who are called upon to make investments that will determine the ability of their industries to recycle packaging waste. Other players, representing government agencies with jurisdiction over waste management, can make policies to alter the market incentives for the industry players. All the players' fates are linked by a spreadsheet computer simulation of the market forces that are influenced by, and that influence, their decisions.
This report is part of the RAND Corporation Monograph report series. The monograph/report was a product of the RAND Corporation from 1993 to 2003. RAND monograph/reports presented major research findings that addressed the challenges facing the public and private sectors. They included executive summaries, technical documentation, and synthesis pieces.
This document and trademark(s) contained herein are protected by law. This representation of RAND intellectual property is provided for noncommercial use only. Unauthorized posting of this publication online is prohibited; linking directly to this product page is encouraged. Permission is required from RAND to reproduce, or reuse in another form, any of its research documents for commercial purposes. For information on reprint and reuse permissions, please visit www.rand.org/pubs/permissions.
The RAND Corporation is a nonprofit institution that helps improve policy and decisionmaking through research and analysis. RAND's publications do not necessarily reflect the opinions of its research clients and sponsors.