Command Concepts

A Theory Derived from the Practice of Command and Control

by Carl H. Builder, Steven C. Bankes, Richard Nordin

Download

Download eBook for Free

FormatFile SizeNotes
PDF file 6.6 MB

Use Adobe Acrobat Reader version 10 or higher for the best experience.

Purchase

Purchase Print Copy

 FormatList Price Price
Add to Cart Paperback165 pages $35.00 $28.00 20% Web Discount

The qualities of commanders and their ideas are more important to a general theory of command and control than are the technical and architectural qualities of their computers and communications systems. This theory separates the art of command and control (C2) from the hardware and software systems that support C2. It centers on the idea of a command concept, a commander's vision of a military operation that informs the making of command decisions during that operation. The theory suggests that the essential communications up and down the chain of command can (and should) be limited to disseminating, verifying, or modifying command concepts. The theory also suggests, as an extreme case, that an ideal command concept is one that is so prescient, sound, and fully conveyed to subordinates that it would allow the commander to leave the battlefield before the battle commences, with no adverse effect upon the out-come. This report advances a theory about military command and control. Then, through six historical case studies of modern battles, it explores the implications of the theory both for the professional development of commanders and for the design and evaluation of command and control architectures. The report should be of interest to members of the Joint Staff and the services involved in developing command and control doctrine for the U.S. military, and to all of those interested in the military art and science of command and control.

Table of Contents

  • Preface

  • Figures

  • Summary

  • Acknowledgements

    Acknowledgments

  • Chapter One

    Introduction

  • Chapter Two

    The Context of Command and Command Concepts

  • Chapter Three

    Master of the Game: Nimitz at Midway

  • Chapter Four

    The Technician: Guderian'S Breakthrough at Sedan

  • Chapter Five

    Technology'S Child: Schwarzkopf and Operation Desert Storm

  • Chapter Six

    The Visionary: Macarthur at Inchon

  • Chapter Seven

    No Time for Reflection: Moore at Ia Drang

  • Chapter Eight

    Structurally Deficient: Montgomery at Market-Garden

  • Chapter Nine

    Summing Up: Command Concepts and the Historical Record

  • Appendix

    Alternative Models of Command and Control

  • Bibliography

This report is part of the RAND Corporation Monograph report series. The monograph/report was a product of the RAND Corporation from 1993 to 2003. RAND monograph/reports presented major research findings that addressed the challenges facing the public and private sectors. They included executive summaries, technical documentation, and synthesis pieces.

This document and trademark(s) contained herein are protected by law. This representation of RAND intellectual property is provided for noncommercial use only. Unauthorized posting of this publication online is prohibited; linking directly to this product page is encouraged. Permission is required from RAND to reproduce, or reuse in another form, any of its research documents for commercial purposes. For information on reprint and reuse permissions, please visit www.rand.org/pubs/permissions.

The RAND Corporation is a nonprofit institution that helps improve policy and decisionmaking through research and analysis. RAND's publications do not necessarily reflect the opinions of its research clients and sponsors.