Political-military gaming has long been used to study international confrontations and conflicts, to provide a means of interchange for groups of scholars and operators interested in the interplay of political and military factors in area confrontations, and to educate and train people who may actually become involved in dealing with such confrontations. The basic structure and procedures of this type of gaming are subject to considerable variation. This Note attempts to describe these structures and processes, and is designed as a primer on the subject.
This report is part of the RAND Corporation Note series. The note was a product of the RAND Corporation from 1979 to 1993 that reported other outputs of sponsored research for general distribution.
This document and trademark(s) contained herein are protected by law. This representation of RAND intellectual property is provided for noncommercial use only. Unauthorized posting of this publication online is prohibited; linking directly to this product page is encouraged. Permission is required from RAND to reproduce, or reuse in another form, any of its research documents for commercial purposes. For information on reprint and reuse permissions, please visit www.rand.org/pubs/permissions.
The RAND Corporation is a nonprofit institution that helps improve policy and decisionmaking through research and analysis. RAND's publications do not necessarily reflect the opinions of its research clients and sponsors.