Prefetching Simulation Objects in a Persistent Simulation Environment

Christopher Burdorf, Stephanie J. Cammarata

Published 1989

This Note describes a persistent simulation environment (PSE) for persistence, object-oriented simulation, and prefetching of objects. Object prefetching optimizes the swapping of persistent objects to and from main memory. It is a type of smart virtual memory system that retrieves objects required by the application program. The authors discuss prefetching for two different algorithms: Dijkstra's shortest path algorithm and the traveling salesman. Finally, they analyze the use of prefetching by presenting empirical and theoretical results for performance improvements.

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Burdorf, Christopher and Stephanie J. Cammarata, Prefetching Simulation Objects in a Persistent Simulation Environment. Santa Monica, CA: RAND Corporation, 1989. https://www.rand.org/pubs/notes/N3050.html.
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