The use of gaming and simulation devices in business.
ResearchPublished 1957
ResearchPublished 1957
A discourse on the use of gaming and simulation devices used in business to bring humans and machines together so that decision-making processes can be analyzed. Paper war games, RAND's Logistics Systems Laboratory, and top-management-decision gaming are given as examples. It is concluded that although the application of these devices to primarily economic situations is only in an embryonic stage, the results to date appear very promising.
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