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An attempt (1) to determine whether a theory of creative thinking distinct from a theory of problem solving is needed, (2) to summarize what has been learned about problem solving by simulating certain human-problem-solving processes with digital computers, and (3) to indicate some of the differences in degree that may be observed in comparing relatively creative with relatively routine problem solving.

This report is part of the RAND Corporation Paper series. The paper was a product of the RAND Corporation from 1948 to 2003 that captured speeches, memorials, and derivative research, usually prepared on authors' own time and meant to be the scholarly or scientific contribution of individual authors to their professional fields. Papers were less formal than reports and did not require rigorous peer review.

The RAND Corporation is a nonprofit institution that helps improve policy and decisionmaking through research and analysis. RAND's publications do not necessarily reflect the opinions of its research clients and sponsors.