On the Application of Dynamic Programming to the Determination of Optimal Play in Chess and Checkers.
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An outline of the basic methods for using the theory of dynamic programming, as well as currently available computers, to determine optimal play in the great majority of Pawn-King end-games in chess and, in all probability, in the entire game of checkers. Insofar as the methodology employs the concept of semigroups in structure, it is itself of interest. 5 pp.
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