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A discussion of an experimental family of models dealing with the planning problem for strategic nuclear war and with the problem of designing strategic nuclear forces. The set consists of a three-level pyramid of war games: (1) STROP, (2) STRIP, and (3) STRAP. STRAP is covered in detail. The author finds that families of models retain the advantages of simulation while allowing the possibility of dealing with a wide range of parameters and strategies.

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