Purchase Print Copy

 FormatList Price Price
Add to Cart Paperback29 pages $20.00 $16.00 20% Web Discount

Gaming and simulation mean different things to different people. Currently, separate groups work on interrelated but basically different areas. Each has its own special goals, terminology, and criteria of validation. Yet there is sufficient overlap among them that it is important to clarify the common and different interests and terminology. This paper examines the general topic of gaming to determine a basic methodology and theory of gaming. It discusses different types of games and different purposes, and notes a method of applying the work presented here to the construction of validation procedures for specific games. 29 pp. Ref.

This report is part of the RAND Corporation Paper series. The paper was a product of the RAND Corporation from 1948 to 2003 that captured speeches, memorials, and derivative research, usually prepared on authors' own time and meant to be the scholarly or scientific contribution of individual authors to their professional fields. Papers were less formal than reports and did not require rigorous peer review.

The RAND Corporation is a nonprofit institution that helps improve policy and decisionmaking through research and analysis. RAND's publications do not necessarily reflect the opinions of its research clients and sponsors.