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Gaming, including many distinct types of techniques, has been used for thousands of years for many purposes, including the forecasting of man's affairs. Despite its venerability, the activity has many unrecognized and unrealized potentials: unrecognized because, among other reasons, several fundamental conceptual issues have not been well or thoroughly developed; and unrealized because many fundamental questions remain unanswered. Concepts and questions are developed and raised, respectively, and several directions for research in the international relations setting are sketched out, including technical issues related to game size, supporting data, and methods of validation, and substantive issues related to terrorism, crisis decisionmaking, deception, and war's termination.

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