The introduction to this paper discusses the notion of human creativity, and raises the question of designing a "creative" computer program. Part Two examines the anatomy of representations in technological terms: the means, the skills, and the theory of operation (of the representation process) which the individual may bring to bear, and the constraints which result. Part Three describes a program designed to investigate the interaction of a primitive internal model of world objects with a "representational technology" — the technology by means of which the internal model becomes externalized. Part Four develops a fuller model of creativity based upon the associative character of memory. Part Five considers broad design specifications for a program which would exhibit creative behavior.
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