The introduction to this paper discusses the notion of human creativity, and raises the question of designing a "creative" computer program. Part Two examines the anatomy of representations in technological terms: the means, the skills, and the theory of operation (of the representation process) which the individual may bring to bear, and the constraints which result. Part Three describes a program designed to investigate the interaction of a primitive internal model of world objects with a "representational technology" — the technology by means of which the internal model becomes externalized. Part Four develops a fuller model of creativity based upon the associative character of memory. Part Five considers broad design specifications for a program which would exhibit creative behavior.
This report is part of the RAND Corporation paper series. The paper was a product of the RAND Corporation from 1948 to 2003 that captured speeches, memorials, and derivative research, usually prepared on authors' own time and meant to be the scholarly or scientific contribution of individual authors to their professional fields. Papers were less formal than reports and did not require rigorous peer review.
Permission is given to duplicate this electronic document for personal use only, as long as it is unaltered and complete. Copies may not be duplicated for commercial purposes. Unauthorized posting of RAND PDFs to a non-RAND Web site is prohibited. RAND PDFs are protected under copyright law. For information on reprint and linking permissions, please visit the RAND Permissions page.
The RAND Corporation is a nonprofit institution that helps improve policy and decisionmaking through research and analysis. RAND's publications do not necessarily reflect the opinions of its research clients and sponsors.