Games are played for entertainment, training, and research. Gaming is used by researchers interested in how people learn and play games and by other analysts interested in exploring strategies and policies, as a vehicle for helping understand complex issues. People learn from gaming by designing games, playing them, or analyzing game results. Unlike many other techniques of analysis, gaming is not a solution method. The output of a good game is increased understanding. Gaming can be used along with other methods in conducting a study. Regardless of whether gaming achieves the rigor early proponents sought, it appears to have continuing value.
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