Building Learning and Tutoring Tools for Object-Oriented Simulation Systems

by David J. McArthur


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This report describes a collection of computer-based tools and techniques developed to permit complex simulations and expert systems to be the basis for intelligent training systems. The goal of the training environment is to help naive users of such software to learn the sophisticated knowledge it contains by supplying them with computer-based aids that facilitate learning through practice. The author built these general tools for learning in the context of a specific complex learning situation: Using SWIRL, a strategic war-gaming simulation written at RAND in ROSS, an object-oriented simulation language that is also a result of RAND research, the author set out to provide an environment in which students who are relatively naive about computers and military strategy can interactively learn to make military strategic decisions as well as (if not better than) the simple experts in SWIRL.

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