The purpose of SWAP is to demonstrate, for the first time, that it is possible to construct a war game that embodies most of the elements of planning for strategic air warfare — procurement, deployment, operations, intelligence, research and development — a game that is realistic in concept as well as in geographic detail, a game that is intellectually challenging, and, most important, a game that is playable. SWAP is intended primarily as an educational tool, designed to assist in the instruction of those persons who are concerned with the major problems connected with strategic air war.
The version of SWAP presented here happens to be the one most recently employed in an actual play. Other versions have been experimented with in earlier plays and still other variations will be tried in future plays. There will never be a single "best" form of the game, for SWAP, like all models of the real world, should be continually modified to reflect changing information, experience with the game, and, in particular, the specific backgrounds, interests, and purposes of its players. Thus, for example, the version of SWAP that might be used to introduce new RANDmen to some vital Air Force problems would probably differ in some respects from the version that might be employed within an educational program of one of the services.