Values of Non-Atomic Games, Part I
The Axiomatic Approach
ResearchPublished 1968
The Axiomatic Approach
ResearchPublished 1968
First of a series of studies concerned with the value of participation in a nonatomic game. The value of an [n]-person game is a function that associates to each player a number that, intuitively speaking, represents an a priori opinion of what it is worth to him to play in the game. A nonatomic game is a special kind of infinite-person game, in which no individual player has any special significance. Such games have recently attracted attention as models for mass phenomena in economics. The extended definition of value is formulated in terms of simple axiomatic properties, such as symmetry, linearity, and positivity. Questions of existence and uniqueness are considered. For a certain class of games where the nonatomic measures are vectors rather than scalars, an explicit formula is derived that enables the value to be calculated directly.
This publication is part of the RAND research memorandum series. The research memorandum series, a product of RAND from 1948 to 1973, included working papers meant to report current results of RAND research to appropriate audiences.
This document and trademark(s) contained herein are protected by law. This representation of RAND intellectual property is provided for noncommercial use only. Unauthorized posting of this publication online is prohibited; linking directly to this product page is encouraged. Permission is required from RAND to reproduce, or reuse in another form, any of its research documents for commercial purposes. For information on reprint and reuse permissions, please visit www.rand.org/pubs/permissions.
RAND is a nonprofit institution that helps improve policy and decisionmaking through research and analysis. RAND's publications do not necessarily reflect the opinions of its research clients and sponsors.