A description of several examples of war games and a discourse on the problems and values of gaming. The games considered include large and small, high level and low, and aggregated ones. Some of these games use human umpiring, while others make their assessments mechanically. (Published in Max Davies (ed.), Operational Research in Practice, Pergamon Press, London, England, 1958. Presented before the NATO Conference on Operational Research at Paris, France, April 1957.)
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