A draft chapter of a proposed book on military planning in an uncertain world. The levels of war gaming discussed are (1) the informal game, an attempt to determine the enemy's reactions; (2) rule games, designed to abstract from the real world a fairly definite set of rules which all players must observe; (3) the formal minimum rule game which investigates the sensible rules of play; and (4) realistic war games where maneuvers and training exercises are tested in a realistic environment or in realistic contexts.
This report is part of the RAND Corporation paper series. The paper was a product of the RAND Corporation from 1948 to 2003 that captured speeches, memorials, and derivative research, usually prepared on authors' own time and meant to be the scholarly or scientific contribution of individual authors to their professional fields. Papers were less formal than reports and did not require rigorous peer review.
Permission is given to duplicate this electronic document for personal use only, as long as it is unaltered and complete. Copies may not be duplicated for commercial purposes. Unauthorized posting of RAND PDFs to a non-RAND Web site is prohibited. RAND PDFs are protected under copyright law. For information on reprint and linking permissions, please visit the RAND Permissions page.
The RAND Corporation is a nonprofit institution that helps improve policy and decisionmaking through research and analysis. RAND's publications do not necessarily reflect the opinions of its research clients and sponsors.