This paper highlights, for those interested in advanced information science, some recent experience in RAND's Strategy Assessment Center (RSAC), a large-scale Department of Defense program to develop new concepts and techniques combining features of war gaming in which some or all political and military national decisions can be made by automatons and in which both force operations and combat are described by theater and strategic-level models. The program is adapting and extending such artificial intelligence techniques as scripts, production rules, English-readable programming languages, goal-directed search, and pattern matching, and is bringing together professionals from several different cultures with differing notions of what constitutes good practice and natural logic.
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