This paper provides an overview of the CAMPAIGN model being developed by the RAND Strategy Assessment Center (RSAC) for use in strategic and operational-level gaming and simulation. CAMPAIGN is global in scope, emphasizes integration across traditional boundaries of force type and theater, and accounts for many special phenomena ignored by traditional models (e.g., many elements of maneuver warfare). CAMPAIGN is fast and extremely flexible; it also includes graphics for game support and post-processing of multi-scenario simulations. Finally, CAMPAIGN reflects many Red-Blue asymmetries and will accommodate more as development continues. This paper gives examples of how RSAC has sought to reflect the Soviet perspective.
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