Maneuver Logic for Computer Simulation of Dogfight Engagements

by R. L. Spicer, L. G. Martin


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A description of maneuver logic for fighter aircraft for computer simulation of one-on-one, close-in air combat. The objective of the logic is to require each aircraft to attempt to achieve a weapon firing opportunity against the other aircraft, primarily within the opponent's rear hemisphere, while denying the opponent any firing opportunities, if possible. The technique used involves directing each aircraft to fly a pursuit course on some point — called the dogfight pursuit point — behind or to the side and above or below its opponent. This logic has been incorporated into the Rand TACTICS-II computer model, which can simulate a wide variety of three-dimensional aerial engagements. The model has been used to simulate dogfights under various starting conditions. The results compare favorably with flight test combats and basic U.S. Air Force fighter maneuvers.

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