The present report is restricted to the case where one player uses a fixed type of reconnaissance, and where the second player attempts neither reconnaissance on his own nor counter measure. The influence of the reconnaissance on the strategies of the players and on the value of the game is studied.
Bohnenblust, H. F., Lloyd S. Shapley, and Seymour Sherman, Reconnaissance in Game Theory. Santa Monica, CA: RAND Corporation, 1949. https://www.rand.org/pubs/research_memoranda/RM208.html.
Bohnenblust, H. F., Lloyd S. Shapley, and Seymour Sherman, Reconnaissance in Game Theory, Santa Monica, Calif.: RAND Corporation, RM-208, 1949. As of September 08, 2021: https://www.rand.org/pubs/research_memoranda/RM208.html