A description of a simple logistics management game, called Misslogs. The game was developed to illustrate the interactions among operations, supply, maintenance, and personnel in a ballistic-missile squadron. Like its forerunners, Monopologs and Baselogs, the game is an educational device. It is designed for logisticians involved in the support of missile programs. The game does not duplicate all the logistics problems of a missile-alert operation. However, it gives the player, who must work within a limited budget, a clear-cut view of the tradeoffs he can make to achieve maximum readiness.
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