The study of a problem in tactical air war concerned with the allocation at each strike of the tactical forces among such competing air tasks as counterair, air-defense, and support of ground operations. A two-person multimove game is formulated in which the allocation decisions of the combatants represent the moves of the game. The game model assumes that counterair missions destroy enemy forces, air-defense missions reduce the enemy's counterair operations, and support of ground operations contributes to the payoff. The optimal allocations derived from the game-theoretic analysis of this model are described, and possible implications of the results for operational gaming are discussed.
Berkovitz, Leonard David and Melvin Dresher, A Game Theory Analysis of Tactical Air War. Santa Monica, CA: RAND Corporation, 1959. https://www.rand.org/pubs/papers/P1592.html. Also available in print form.
Berkovitz, Leonard David and Melvin Dresher, A Game Theory Analysis of Tactical Air War, Santa Monica, Calif.: RAND Corporation, P-1592, 1959. As of September 08, 2021: https://www.rand.org/pubs/papers/P1592.html