The Role of Automated War Gaming in Strategic Analysis

by Bruce W. Bennett, Paul K. Davis

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In response to an initiative by the Office of the Secretary of Defense, The RAND Corporation has developed a war gaming system for worldwide conventional and nuclear strategy analysis in which any or all of the players can be automated. This approach involves both traditional combat simulations and artificial intelligence models (expert systems and other types). Experience with the prototype system has highlighted some very challenging issues in learning how to use humans and machines effectively in war gaming and analysis. This paper discusses some of those issues.

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